SPEAKeasy: A Mobile Platform For Connecting Friends of Friends With Mental Health Concerns

Human Computer Interaction Design Course, Group Project


Goal: Design a solution to support students who have friends with a mental health concerns, we designed SPEAKeasy, a mobile application that anonymously connects students who have friends struggling with similar mental health concerns with one another. The application’s community is built upon a location-based, anonymous, peer-to-peer, network that enables students to talk to and seek support from one another regarding their friends. SPEAKeasy empowers students by providing a community and a safe space to talk about mental health.


Process: Our team applied human-centered design techniques to design and test an interactive prototype. Throughout the product design process, we created several iterations based on insights from our personas, user interviews, heuristic evaluations, and user tests.


The Pulpit Rock
Prototype's homescreen

Food Savior

Digital product design case study created as my project as a CUAppDev design trainee


Goal: Design a solution for college students and people living independently for the first time to limit food waste and save money on groceries.

PwC Data Analytics Case Competition - 1st Place at Temple University

Process: Analyzed financial data, business expansion plans, and gaming industry metrics to pitch strategic solution to client